***THIS HAS BEEN COPIED OVER FROM TRAINING MATERIALS FOR EASE OF ACCESS WITHIN THE VCOMPETITIVE SUBFORUM***


LeeHarvy's Encyclopedia of Modern Aiming
Volume 3: Now with 100% Less Hacking Lizard People!


Table of Contents

1.0 Adjusting for 1:1 Movement

2.0 Steps to Refine Aim

3.0 How to Practice

4.0 Hardware that Helps Aiming

5.0 Strategy, Tactics, Awareness

6.0 Videos and Media

7.0 Questions, Answers, and Misc from Previous Threads.



1.0 Adjustment

The very first step to improvement is making sure your mouse settings is configured for 1:1 mouse movement.

1:1 movement means the ability to get as close as possible to mimicking the movement of your mouse.

There are many things that could prevent the mouse from obtaining 1:1 accuracy. Digging around in these links can help answer how to fix this problem:

http://geekhack.org/index.php?topic=56240.msg1269007#msg1269007

http://www.overclock.net/t/951894/the-truthful-mouse-guide

We’ll explore the problems from simplest to fix to more complex!

Pixel Skipping

Pixel skipping means that sometimes when you move a mouse slow or fast, the cursor (the mouse thing you use to click stuff) does more than one pixel in a single movement. In a game this is when you try to aim at distant snipers head in the distance and you just need 1 more pixel to the left to align your shot… and you skip over his 2~3 pixel wide ugly mug to the empty space to his left. This makes the shot impossible to align because of Pixel Skipping.
Most of those that have this problem have their windows mouse pointer speed above 6. You can fix this by right clicking on your desktop, select “Personalize”, then on the left side select “change mouse pointers”, and then select the tab “Pointer Options”. The Pointer Speed slider should be on the 6th from the left. What this tells Windows to do is to apply no multiplication of the mouse’s DPI.
http://i.imgur.com/LnB3Rcn.png

For some reason when I install a new mouse into my computer, this pointer speed defaults to 7th from the left, which multiplies the DPI by 1.5, and begins the process of pixel skipping. My aim suffered a lot when I had it set to 7 by accident when I installed my Razer Mamba, and Microsoft Bluetooth, as no matter what I did the pixel skipping would make hitting a strafing target a nightmare let alone a snipers head. This was remedied using this fix.

For those who want to experiment with the windows pointer speeds, these are the numbers that are used to multiply with your mouse’s DPI, Anything beyond 6/11 will introduce pixel skipping.
Spoiler: Windows settingsShow

ANSWER: Unless you are using the “tape fix” or some other Mouse settings, always leave Windows Pointer speed at 6th from the left.

Jitter

Jitter is when the mouse moves slightly in directions away from where you are moving the mouse. This gives it a shaky feeling despite smooth motion on your part. This is a problem with DPI (DPI stands for dots per inch and in this case, it just means pixels per inch) being too high or the mouse is set to a DPI in which is not “native” to the mouse (More on this later). The best way is to find online the mouse’s sensor’s Native DPI and adjust the DPI to that. Some mice actually have multiple settings in which is “Native” (Logitech is famous for this) to the mouse and some have only 1 or 2 (In the case of the Avago 9500 or 9800 series).

Also it is a myth that High DPI gives more accuracy or mice with sensors that allow for Higher DPI are more accurate. All high DPI does is just increase the amount of pixels per inch of movement. Thats it.

ANSWER: Lower DPI or set it to the sensor’s “Native DPI”

Prediction

As the mouse guide states, it is also known as “angle snapping” or “mouse correction”, and what it does is remove small or deviant movements from the tracking so it can create more straight movements.
Good demonstration of this is found in this other mouse guide:
http://www.vortez.net/articles_pages/corsair_vengeance_m60_fps_laser_gaming_mouse_review,5.html

Specifically this picture here: http://i.imgur.com/ZalzlmG.jpg (Red is with it off, blue with Angle Snapping on)

What this does in a FPS game is make it slightly harder to make fine-tuned adjustment while aiming down a strafing target. I am unsure on how much though and could depend on your mouse’s software, firmware, or even built into sensor.

ANSWER: if it’s Software, turn off Angle Snapping/prediction/mouse correction unless you are OCD about straight lines.

Lift off distance

Some mice have problems with high lift off distance, meaning it will continue tracking even after picking up the mouse to re-center it. One of the cures to this ailment is using what is known as the “Tape Fix”, which should be looked up if you want more information.

ANSWER: Google tape fix or look into the geekhack guide.

Acceleration

As you lower your sensitivity, you might notice something off. When people play at high sensitivity they will not notice this as much. Some mice have acceleration, meaning that the dpi changes depending on how quick one flicks the mouse, how slow they move the mouse, and whether they pass certain “thresholds” before varying levels of accelerations kick in.

There are various types of acceleration and here are some examples:

-No acceleration: I either flick or slowly move the mouse, I will always turn 90 degrees
-Reverse acceleration: I flick a mouse fast and it will turn me 70 degrees
-Positive Acceleration: I flick a mouse fast it will turn me 110 degrees’
-Windows built-in Threshold Acceleration: I flick my mouse, and depending if I hit threshold I will… not sure what I’ll get.

The last one can be remedied with a mouse fix from this site and following the instructions: http://donewmouseaccel.blogspot.com/2010/03/markc-windows-7-mouse-acceleration-fix.html

Also some of this acceleration will be built into the sensor itself, so if you are looking for 1:1 movement, check out the Geekhack guide about mice that have no acceleration nor prediction and see what kind of mice you would like that fits you:

http://geekhack.org/index.php?topic=56240.msg1269008#msg1269008

Despite it being listed there, feel free to research of your own into the mice and see what fits you! (y)

Despite the problems with Laser Mice, it is not a game breaker as long as you know its strengths and weaknesses. The popular laser mouse sensors such as Avago 9500 and Avago 9800 have acceleration issues. My mouse, the Func MS-3, Razer Imperator, and Razer Mamba uses lasers, and because I play at low sensitivity they created many problems when tracking strafing quick targets (such as ESFs and LA) as I needed more movement to achieve the speed and acceleration to track a target than if I had a mouse that had no negative acceleration.

My own experiences as well as other’s experiences with laser mice for competitive level play have been negative, and everyone in AC that made the switch over from laser to Optical on the advice of AC’s Guru have been positive and has increased our In-game accuracy.

If you do have the chance to get an optical mouse I recommend getting the optical over the laser for the sheer fact that a lot of lasers as of late have problems that opticals do not have. Opticals have their own set of problems and you should check the guide and reviews to see what quirks they have. If you are an impulse shopper, always check to see if it’s laser or optical and get the optical and a cloth-like mouse pad. Opticals are known to track better on cloth or fiberous pads over hard pads.

The only known Optical mouse that does not have this weakness is the G502, which allows you to calibrate the sensor to use a variety of surfaces and allows for the Native DPI be in steps of 50, so you can adjust to almost any DPI without interpolation kicking in (interpolation is what causes jitters). It is what I use, and as one member in AC described it as “LOOKS LIKE A MUTHAFUKKIN SPACESHIP”. Also despite my big hands and it’s angular shape, it’s rather comfy.

ANSWER: Use Mouse fix, Read Geekhack’s guide and “The Truthful Mouse Guide” Link on acceleration and mice choice. If an impulse shopper: Get an optical and make sure to have a cloth-like mousepad to support it.
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2.0 How to Aim

It begins with Trust

Then it begins with lowering your sensitivity.

It may seem counter-intuitive at first because:

-It sounds nonsensical
-When you do it you lose KDR, Accuracy, and reliability
-makes you rebel against your own muscle memory and comfort
-Makes you pick up the mouse to recenter it.

Lowering your Sensitivity does all these things. It will take a long time to get used to building new muscle memory, feel certain muscles burning, recreate new techniques, build muscle where there was none before, learning to pick up the mouse, and a host of other complications.

This is like exercise; you are pushing yourself outside of your comfort zone to achieve something that someone said you could do. Someone didn’t get jacked by looking at sport magazines all day, he took the advice in it and acted it out without half-assing it.

The very first step is to trust me here, you will get better. Anyone can achieve 28%+ accuracy. There is no such things as statistical outliers (well maybe except those that use things like trackballs), everyone who is “good” at the game has quite a bit lower sensitivity than what most people expect.

My own journey began with 1600 dpi with a Razer Mamba and Func MS-3, with Mouse sensitivity at .55 and aim at .55. I thought if I could raise my mouse sensitivity higher I could be as good as the others, but alas this was false. With sensitivity that high, I couldn’t make small horizontal changes quickly such as when someone does the ADAD Strafe. I couldn’t correct my recoil with precision enough to properly burst 5~6 bullets at targets in the distance, only 1 or 2 of those shots would hit.

I fought AC for the first time at Rime Analytics, and because the server was shit that night, I had an advantage over them. I was wondering who these people were, and how they were butchering a platoon with so few numbers, so I looked them up and found this:

https://www.youtube.com/watch?v=plbfLim_-nQ

Such controlled movements is not possible with high sensitivity, acceleration, prediction nor a small mouse pad.
This was the work of Low Sensitivity, a big pad, 1:1 mouse movement and a lot of arm movement.

Most if not all members of AC have the ability to shoot for the head with accuracy, there are a few people in AC that have 17 frames per second in large fights that still can accurately aim and kill with 28%+ accuracy with 30%+ HSR.

Upon taking advice from Visigodo, I learned that I needed to scale down my sensitivity. I lowered my DPI to 1000, and the ingame aim and mouse sens to .45 from .55.

My arms fucking ached, my shots were abysmal at first, but once I started aiming and getting used to it, I became the #1 Heavy in Wolfpack. I started sparring against AC wherever I could find them and lost to them many times, but I took it as a sign that I needed more training and accuracy to defeat them.

After I was comfortable at .45 with 28% accuracy and HSR, I plateued in progress and realized I needed to go lower. I lowered the mouse sensitivity from .45 to .25 and once again had all the problems of muscle ache and sluggish movement. One of the thoughts that crossed my mind was “How can they do this? This is insane, I feel so sluggish”, I was vindicated when the “burn” period was over, I was able to start breaking the 30% accuracy, 30% HSR barrier that was not in my reach before, and accurately track strafing targets and LAs to quite some degree.

It was my acceptance into AC that I realized I was still playing the game at quite a high sensitivity. This was also when I got my G502 Proteus Core mouse, and with it I lowered my DPI to 800, and put ingame sens to .12 and put my aim to .14.

I now break the 33% accuracy barrier, broke the 40% HSR barrier, accurately track LAs jumping over me let alone circle strafe me, and shoot distant ESFs with a smg… and hit them. I can do extremely quick 180 degree turns and murder people behind me if I so desire. The only thing I cannot do any more is do 7 continuous 360 degree turns, which is a skill valued more in TF2 than in military styled shooters like BF4 or PS2. My transformation is nearly complete, but I am at a level that is competitive against most if not all players in PS2, I still win some, still lose some, but in a 1v1 where me and the enemy turn the corner, I am the man getting out alive more often than not.

If you want comparisons, Compare LeeHarvy with Harvilee:

http://stats.dasanfall.com/ps2/pvp/?query=LeeHarvy&query2=harvilee

Last but not least, the best way to aim and aim well is to have a good attitude. If you die, and someone makes a nasty comment, shrug and move on. If someone out plays you, compliment them. There are people on the other side and you should treat them like such, and maybe you can even make friends and contacts for future connections in the game. When I encountered AC, I was neither angry nor frustrated with them, and found that they were quite nice if fiercely competitive. I learned a lot from them, and I taught them a few things myself. We all benefited from being civil and kind to each other. In fact the best way to troll a troll is to be kind to them, it makes them feel like a complete asshole.

Anger leads to shitty accuracy, peaceful state of mind leads to murdering an entire AoD platoon, just chillax and enjoy the game.

Basically shoot people like how Bob Ross paints: https://www.youtube.com/watch?v=YLO7tCdBVrA

3.0 How to Practice

One can use the VR room to practice their Mouse sens/mouse fix/new mouse adjustments. Get out your favorite gun and try to headshot every thing from front to back, and Back to Front again. Try quickly acquire targets accurately and efficiently, you should be able to kill everything in front of you quickly enough that the EXP pop ups cannot keep up. If you are quick enough you can do it quick enough that it keeps going for the next 10~15 seconds.

After you get the hang of the recoil, start strafing and use the dot you put on the screen instead of the red dot to shoot targets in the head. Get a feel for how long you need to squeeze the trigger, and how many bullets you need to kill targets at varying distances while strafing from front to back. Master this until you can get consistent headshots or at least quick efficient kills with this.

Then kill AoD many times.

The most efficient way to kill someone is to burst the exact amount of bullets needed for a headshot kill or to maintain accuracy and lethality at distance. If the internet is a bit dodgy or the enemy is a bit glitchy, increase the burst by 1 or 2 bullets to ensure certain death. Give it a split second or 2 pause in between bursts. This conserves ammo and allows for less frequent reloads.

Also strafing with a Gauss Saw is a bad idea unless moving forward, and strafing is good with any gun that isn't the Gauss Saw. Putting it out there as the 2nd and sometimes 3rd bullet goes into the wild blue yonder when strafing and shooting a target.

The GodSaw sucks

4.0 Hardware

Various things you can do with software, and hardware that helps out with aiming and frames per second:

-Un-parking the cores ( http://www.coderbag.com/Programming-C/Disable-CPU-Core-Parking-Utility )

-Using the nvidia control panel to set maximum pre-rendered frames to 1 for Planetside 2 (http://i.imgur.com/C0JWIh4.png)

-Getting a 144hz monitor for smoother movement (http://i.imgur.com/IWEdqWl.png , http://www.amazon.com/gp/product/B00B2HH7G0/ref=as_li_tf_tl)

-Using my own settings for graphics:
Spoiler: LeeHarvy's Useroptions.iniShow

-If putting down rendering settings helps Frames and you don't mind it, then just do it. Better to move smoothly than to have a pretty slideshow.

-Benwah found a way to use Playclaw, a recoding program, to make a overlay to put a dot in the middle of your screen. This could help if you dislike marking up your monitor screen with tape or dry erase marker:

https://community.playhawken.com/topic/27906-custom-crosshair-overlay-installation-guide/page__st__220#entry372159

http://www.voodooshipping.net/forum/m/14480460/viewthread/14675818-64bit-crosshair-overlay/post/last#last

or if this is a bit complicated, there is also a Overwolf program that can draw a targeting overlay for you in 3 different styles, see who is talking, and can do some stat tracking with minimal effort: http://www.overwolf.com/apps/tsgw2_contest/#!appId=bpgaahfijnnbffgcmnplmmghmnpoiedioinalpfp

-Putting your FOV from 74 to 65 is a good start to get HSR up, by making the game zoom a little closer, which in turn makes enemy heads a few pixels wider to shoot. This is why some AC streams have their vision narrower and closer.

-I would try to OC my CPU but I heard reports that my motherboard would toast my CPU if I did. With the optimizations as of the last few patches, this is no longer a method needed to get higher than 60 fps in a zerg, and will probably get better as multithreading and shifting load from the cpu to the GPU continues from patch to patch.


5.0 STRATEGY AND TACTICS

I used to be part of TENC (Templars of the New Conglomerate), CML (Clan Magnus Legio), WLPK (Wolfpack), and V (Vindicators). I Briefly worked with DA (Das Anfall), and I am currently part of AC (AC).

If any of you have any questions on their tactics or strategy, just ask me in this thread. However, I will not divulge AC's tactics or strategy outside of how to shoot, when to shoot, and how to engage.

12-25 = food

A lot of "elite" outfits usually engage fights in which is a better fit for their numbers. AC, DA, and SVO have only so many people in their squads. Many times their numbers barely fill a squad, and the best of days they can on average field 1 squad and a half.

To make the best of their numbers, "elite" outfits tend to bring themselves to fights in which have similar numbers. For those unprepared, their skill can quickly overwhelm and push you out of a base when on defense, and will kick out out of the point when on offense. Unless you are going to bring 2 squads to a empty base, you are most likely going to get kicked into a curb and keep being kicked until you stop spawning at the last sunderer.

AC doesn't blow up the last sunderer, and instead eat every small morsel that spawns from it. If the sunderer starts shooting, is when AC calls it quits and blows up the sunderer.

Embedment or Embedded Outfits

Because Elite squads numbers are small, sometimes it doesn't go past the 50% mark which stops their factional reinforcements. So what happens is DA or AC will arrive, and some leaders of larger squads would pop in before the 50% mark. So what you get is amorphous mass of pubbies that surround the elite squads.

I like calling this Embedment.

A great example of Embedment is TIW, or The Iron Wolves, who usually lend their expertise if only there is a concentration of pubbies to mask their movements or to act as fodder to lure the enemy into a false sense of security.

SVO is another example, who uses pubbies offensively, sometimes by parking a sunderer to where they want to fight so pubbies can spawn in to back up their operations.

When a elite outfit is embedded, they are at their best. They can use the pubbies to cover them, create frontlines to weave in and out of, or to act as bait.

Example:
SVO tried to overwhelm a VCO squad one night by luring pubbies to the point by bringing the sunderer almost point blank, and using motion sensors to give confidence to the pubbies to push forward.

While pubbies tried to rush in through the bottom of a L shaped building like blind mice, SVO tried to use the confusion to their advantage by using infiltrators, light assaults, and heavies to do hit and run tactics through the roof and balcony, while also using the pubbies as distractions and targets to achieve their ends. They would do this until they whittled the squad enough for them to do a coup de grace.

So when you look for a fight you want to win, make sure you know your numbers, how skilled your squad is and your ally's numbers before committing to a fight.


6.0 Videos

If you guys are still on the fence on Optical vs Laser:

On where to aim before you see the enemy:
Who to Watch?

You can watch AC, or DA on twitch, there is also the FCRW who are pretty good. If you like to see how an average player should play you can always check and see itzMurda’s section on youtube or Planetside 2’s Twitch (He’s AC and FCRW, he’s double dippin!). Some people like Vonic are bad influences on how to aim but he’s a fantastic flanker.

I learn better by not doing what people do wrong, who would be such a person?

Rak is perfect. He is the Anti-player. He walks in a straight line to any destination despite the dangers along the way (I killed him 10 times because he did the same thing over and over again), he talks shit about everyone, has a negative attitude towards everyone, heavily dependent on others to kill a target, has no recoil control for even the simplest recoil-less of guns, does bursts of 20+ bullets until enemy kills him. Also he never improves. He is the shining (Maybe Darkest?) example of what not to be.

Never do anything Rak does and you can be a great player.

A new and rising star to this list of bad players is Noviad. Check him out when you can on Twitch and bring popcorn when AC pops up!

7.0 Questions, Answers and Advice from Previous Thread
wrote:
wrote:
My accuracy keeps improving (an alt I created this morning) but my k/d is staying the same (hovering at a little under two). I'm not happy with it, I want something more in the range of 3.5-5.

I play like a rambo, but I do try to avoid putting myself in position for certain death. I don't always milk dominating positions as long as I could. Still I feel like I should be doing better by this metric. Thoughts?

Since the directive update, the hit registration is kinda fucked. Which makes it hard to tell if you kill someone, or if you need 1 or 2 more bullets. That hesitation to put in more bullets is what kills, and put too much in, you are forced to reload, and get killed by another dude around the corner. It also made killing overshield heavies with my smg infil impossible as sometimes half my head shots would register, leaving chronic HA body shotters ahead of the KDR curve this patch.

The map was before the hotfix (I haven't played since Monday, I've decided to give PS2 a break until they fix the hit reg), was a trap. Many enemies or even allies would be missing from the map, and you had to Bring up the big map quickly and back to the game in order "reset" the mini-map. this made it hard to tell whether a area was clear, or not and has killed me so many times as heavies would go silent through my motion sensor to kill me.

Since the patch my kdr has been around 3.8 to about 4+, when it used to be along the lines of 4 ~ 5 KDR. Many in AC are frustrated with the state of the game as it stands.

Basically the August patch has to be the worst time to start tryharding.

Besides the numerous bugs and hit reg issues, the number 1 thing I learned when fighting against AC to fighting AoD, is to place yourself in a position of power. You want to control the fight through pyschology, placement, and precision.

An example is the L shaped building and on the bottom floor let's say there are 2 enemies. Using metaphors of a shitty movie (The Prestige), You can control the engagement in 3 stages.

First is Free Pass, you introduce your weak nimble self to the 2 below by peeking from the top of the stairs and staring down at them, not firing, and going back into cover. This presents to them to either go up the stairs or to go around and take the other stairs. Either way, if you retreat correctly they think you are trying to escape or run away and act accordingly.

Second is The Turn, Where they are drawn to do action against you, they come up the stairs by flanking you or by going up the stairs, this is where you quickly walk out of cover to gun them down (aiming and shooting as soon as you see them puts them at disadvantage cause they have to stop sprinting, or aim down your hit box), or back up to throw a conc/emp grenade so when they come up they are incapacitated. They are left helpless by your quick actions.

The last is The Prestige, where you reap the rewards of your deception by murdering them. You revel in their death cries and prepare for the next batch for surprises.

However, If you feel those things above isn't what is holding you back, then I think the next -real- step is to see how pros handle themselves. My KDR used to be around 2~3 until I hooked up with AC and DA, and after playing with them for a while I saw insight into how they move, act and how to position yourself to help them, and get the kills you want. It's a experience that is hard to describe or explain as it is almost second nature to me, but if you want to give it a shot, ask TIW, DA, or AC that you wanna tag along, and try to follow them. It might not make sense but as you play with them and shoot along side them, it will.

Maybe we should have a outfit exchange/internship program? AC could use some secondary outfit meatshields recruits to help pad out our small numbers, and could learn from AC as you fight.
wrote:
I'm in the same boat. My accuracy is passable. Above average and improving, but nothing stellar. I feel like my problem is inadequate adrenaline control (degrading accuracy when doing well), poor identification of dominating positions, and that I play like an idiot.

Don't get me wrong, my K/D and ability are improving a lot, but I still have that constant feeling that there's something that I'm missing.

My Target prioritization goes to shit when I am in a adrenaline rush, after I get a chain of kills in a unsafe zone. I run around murdering people like Jinx does in League of Legends until I am in the clear or when the jig is up and get overwhelmed. My accuracy dips a little during my rushes, but I always try to calm and focus myself when I aim. When I first learned how to aim properly, the sheer amount of kills I got made me play stupid because I would let the rush get the best of me. Over time, getting 20 kills became less of a significant life changing number, and more like...tuesday. Things calm down and soon 20 is like a normal thing to achieve. This took me like 3 months to master since joining AC, and I have been much calmer since my start.

The suggestion to shoot like Bob Ross paints wasn't a joke, take it easy, take your time, consider where you are and your advantages that you have or can create, take control of the enemy, take your bonus check, and you'll see improvement.

(still waiting for the PS2 Montage of what you all learned with that song)


If you guys be specific with your problems or give me situations you feel you should dominate in, I could give a clearer answers
wrote:
wrote:
I've since lowered my sensitivities down to .28 for general purposes and .25 ADS for now, and have noticed a climb in kills particularly in recent days. My KDR has rarely been below 2.5 for most ops, and on good days I've been going 4+. We're often thrown to the fire, so K/D isn't always a priority for me in that sense; might have a run of deaths with only assists to show for it, and then have a good 15 kill streak here or there. :p

When it's a 1v1 fight, or when there's enough distance where both of us are ADS, I can face off and win most times, or at the very least force them back into cover. Only looking to improve from here.

When I was working with 800 dpi, .25 for both my ADS and mouse, tracking targets at close range and sometimes far range were pretty damn tricky. As sometimes I would over shoot their heads or couldn't have enough small adjustments to kill them up close. For me it was a weird in-between of control and twitch. When I relayed to my outfit mates that I was .25 with 800 dpi, the advice was unanimously: lower the sensitivity more.

Depending on your mouse pad situation this might not be a option, and you might have to adapt playstyles to suit the engagement range you are comfortable with and make sure to manipulate the enemy to your strengths.

If they get close within a certain range though, sometimes hipfire is best depending on the gun. However you still need to make sure to center the hipfire crosshair onto their head for best effect (to maximize chances to headshot them, and to be able to snap ADS to their head when they return to engagement range.)
wrote:
Dear Mr.Harvy,

Train me in the arts of war. I need this power to protect the ones I love and care about.

Meta

PS: http://stats.dasanfall.com/ps2/player/Metadros
My HSR is low and wanted to ask for a 1on1 meeting whenever you have time. Thank you in advance.

I be willing to do meetings or even do some minor apprenticeship. But as the state of the game stands now, it'll be hard to prove my points nor properly show how to exploit enemy weaknesses. Maybe once the September patch comes out with the bug fixes needed, I'll commit myself to do meetings and even mentorship.

but if you really want to meet despite this, you just give me a time you are on by private message on Enjin and we can discuss stuff 1 on 1 when you are available. I am mostly available 8pm-12am most nights.
wrote:
My accuracy has improved, and i am runing at .11 sensitivity on scoped, aimed, and basic mouse sensitivity, however its nowhere near as good as all of you. My problem seems to be trouble hitting tracking my targets, i see, i start to shoot (or run if it ain't a good fight), and I can't seem to keep my crosshair where i want it, it either flys side to side around them cuz my BAttle hardened implant ran outta energy, or they pull some maneuver i didn't expect and i ended up dying. This is making headshots very difficult, and i have been forced to body shot more recently T.T

I have also been experincing this hit registration issue.

The enemies and their "prediction" has been off tremendously the past 2 patches. Everyone is just so jittery, and it seems that the game is (from what I seen) is over compensating by making people be far more ahead than what they really are.

For example I sprint to a doorway and slow to a stop right beside it, on other screens, I might be running and then suddenly stopping at the door, or I would run forward but then "jitter" backwards to my proper position.

Another hit reg issue is the all the animations feel a bit off. but It could be me.

As for crosshairs, are you using a dot on your screen or Benwah's Playclaw? Most if not all sights are misaligned, and when in a explosive situation or a enemy is on uneven terrain, it's usually best to shoot for the center of mass if you know you can kill them before they can react. this way if explosives does know your aim, it will knock it onto his arm instead of the air around him.

Not every kill needs to be a headshot, as Vonic's flank and suprise attacks shows. Ironically, an "assured" kill might sometimes be the better route than a "quick" kill when a situation proves to be quite variable.

Also the tracking problem might be a problem with sensitivity being between twitch and precision, or just not used to the settings yet. Took me a good 3 months to settle into my .12 mouse .14 ADS settings. If it's the former issue of hit detection or jittery enemies, only the September patch will tell.

Also I am shit at league. But I love my Kog'ma.

Origin of thread title:
wrote:
...this is a thread designed to help people and you can't even manage to understand that the tweaks are about removing artificial barriers to improvement, not some trick by the bilderberg illuminati lizard people to get you banned from the game.

Remember that all these lessons you learn here, can be used in most games, from L4D2 to Payday 2 to Battlefield.

I am open for any questions on anything at all.

Be sure to check the guide frequently as there will be edits as new information comes in.


Edit #1: Edited guide for readability.