Submachine guns are the masters of close quarter combat. With fast reload rates, amazing damage and high fire rates, these weapons will help you gain the edge in close quarter fights. Since Voodoo Company prides itself in shipping the troops to the face of the enemy with galaxy drops and fast redeploys, having our troops equip themselves with the finest CQC weapons to offer is a tactical choice that will improve the kill potential and survivability of any squaddie we field. I personally highly recommend in spending your spare certs on a quality submachine gun, since they can be wielded by any class outside the max.
Members of Voodoo Company are offered 4 choices in the field of battle. The Cyclone and the Blitz are our empire specific submachine guns, while the MKV suppressed and the NS-7 PDW are NS (common pool) weapons.
The Cyclone. It is quite a weapon. Nicknamed the "NC's Orion", this beautiful and completely balanced in every way submachine gun stands as the prime of NC technological prowess and superiority. Make no mistake, this weapon might be the most powerful weapon in the hands of decently skilled players, capable of power-driving through any sieges or pointholds. Use this power wisely.
The Cyclone has a pretty low rate of fire of 632 rpm, while having a very small magazine size of 25. It makes up for these defects by having a 167 damage profile and a reload speed of 1.85 seconds short. This means that despite it's relatively low fire rate and magazine size, the sheer damage and quick up-time of the cyclone will allow you to continuously dismantle your opponents while on the move. As a basis, every submachine has a 0.75 ADS multiplier, which means that on top of your already high damage model, you can A-D-A-D shuffle your way to eliminate hostiles in an efficient manner.
Due to the cyclone's low magazine size, extended mags is always recommended to run on cyclone users. Because the cyclone already has a low muzzle velocity, it doesn't affect it too much to add on soft point ammo, since you will be in Close Quarters anyways. Cyclone users can also slap on a compensator if they want additional ADS accuracy.
The default cyclone costs 1000 Certs to buy.
The Blitz is the opposite of the cyclone. It has a very low damage model of 125, combined with a slightly longer reload speed of 2.5 seconds short. The Blitz however makes up for these defects by having a 50 round magazine, alongside a miserably disgusting 825 RPM. The Blitz is useful for those who prefer firepower over precision, and can be compared akin to the GD-7F. The Blitz should be used for those who can get the jump on people, and can quickly mow down multiple opponents before heading to cover for reload.
The Blitz has a right bias recoil pattern, which means that it does benefit from the use of forward grips. However it may be more beneficial instead to equip the advanced laser sight, so that when engaging targets, you can eliminate the need to ADS completely. Blitz users can also slap on a compensator, but it is not that necessary for optimal engagements.
The Blitz costs 1000 Certs.
The NS-7 PDW is one of the two common pool submachine available to the New Conglomerate. This submachine has quite average stats on paper, with a 125 damage model and a 750 RPM. With a magazine size of 30, alongside a 2.35 second reload, you may suspect that this is simply an inferior version of the Blitz.
What the NS-7 PDW lack in alpha stats is made up for in it's bloom values and engagement range. With a max damage engagement of 25M, the PDW has the highest effective range of all the submachine guns on the market. Combined that with the insanely low recoil bloom, a skilled user can consistently chain headshots on enemies, whilst using the versatility of the weapon to dismantle opponents in any situation.
The NS-7 PDW costs 1000 Certs to unlock.
The MKV Suppressed is almost statistically identical to the PDW. It has a slightly higher fire rate of 779 RPM, but trades that with a 2.6 seconds short reload speed. The MKV has a built in suppressor, cutting out the versatility of the PDW. However because of the built in suppressor, it fills a niche for infiltrators and aggressive light assaults to remain undetected in the heat of battle, silently eliminating foes before dissapearing into the fog of war.
The MKV Suppressed costs 1000 Certs to unlock.