Welcome to the our forums!
Log in or register to post!
Page
of 2

So you want to be a Squad Lead

14 replies
Posts:
375
Banned users
Step 1: Just do it!

Many times the position of squad lead is looked upon as an experienced position. One that requires both organizational finesse and intimate knowledge of game mechanics and base layouts. While these things will definitely help you, all you truly need to be a successful squad lead is a Planetside 2 character and a microphone. Specifically in VCO, we require potential squad leads to first try their hand at leading untagged public squads, and this is an excellent way to get started. Start your squad with some outfit members and open it up to the public, or take over an existing squad whose lead logs off. Once you’re lead, all you need to do is get your squad good fights. If you’re having fun, it’s likely your squad is having fun, too. Don’t force yourself to do anything you’re not comfortable with, and take things slow. You’ll find that leading a squad isn’t so hard after all.

Respect the Average Player

Leading a public squad is by far the hardest leadership position you can have in this game. It is important to keep in mind several important factors when leading a public platoon to avoid personal frustration, and to maintain an enjoyable experience for your squad.

Don’t get upset if your squad doesn’t follow your orders. The average player doesn’t log that many hours, is usually a casual player, and may not know all the ins and outs of the game. They may have randomly accepted a squad invite, took the game’s suggestion of joining a nearby squad, or just got automatically dropped in the squad upon login. It takes a while for new players to get on board with cooperative play, so give them time. Once you have a good number of people following you around, the rest usually see how effective it is and fall in with the rest. Good public squads are hit and miss, so if a squad is truly 100% unresponsive, don’t be afraid to disband and try again. Otherwise, positive reinforcement and continual praise for those who accomplish objectives will help encourage more players to follow you, and helps them respect you more as a respectful leader.

It is also important to be aware of your own self improvement in this process. You are always getting better and more knowledgeable at this game, and if you don’t recognize your self improvement, it will seem as if everyone around you is getting worse. Remember that new players start out with nothing, and they have to learn just like you did. Blaming the average public player for mistakes just because they didn’t know better makes you look bad, and perpetuates the bad and incorrect NC shaming culture of Emerald.

Act Quickly and always have a Backup Plan

Rarely do well thought out plans ever go down just as you envisioned. Try to keep decisions short and simple, and leave lots of room for changes down the line. You will fail, a lot, so don’t choke up trying to formulate a fool proof plan. You’ll get better at this over time, but the important thing is to keep going. Take a look at the map, learn to read the basic patterns of bases and enemy movement. Learn to interpret friendly and enemy populations in neighboring hexes to determine the flow of combat. Eventually, all of this will become second nature, and you’ll be able to, at least, get close to your objectives on the first try.

You will still fail often, so always have a backup plan. Anything can happen between you and an objective, so be prepared to switch it up. Showing preparedness for all situations builds confidence within your squad, and they’ll be more inclined to follow you into more dangerous situations. Pay attention to your squad on the mini-map and be aware of when they’re dying too much or have been wiped off an objective. The worst thing you can do is be silent after a wipe, leaving your members wondering what they should be doing next.

Try not to send your squad into situations it can’t handle. Be realistic with your objectives and avoid putting your squad in a situation where the goal is unattainable. You don’t always have to fight for an objective or be on the front lines, but you should always be doing something. There are plenty of things a squad can do in between objectives, like running interference, disrupting an armor column, or destroying enemy spawn logistics. Always keep in mind these tactical decisions that your squad can have your succeed at and feel accomplished with minimal effort.

Know when and where to pull more Spawn Logistics

The key to any fight is maintaining spawn logistics. This is not just to the benefit of your squad, but the friendlies around you that make large fights possible. Many times, it will be up to you and your squad to resupply a region with more spawn options for friendly forces. While dropping on a point via a Galaxy or Valkyrie is effective, it can’t be trusted to work for the long term, so you should always have a backup for when your aircraft are shot down.

Study the bases you go to. Look to see how others have placed their Sunderers, and recognise the base routes to take to objectives. Effective Sunderer placement if often the difference between a win or a loss. Encourage your squad to use the best Sunderer at any given fight, and discourage use of Sunderers in compromising positions.

And those are the basics! Once you start, you’ll quickly learn the more advanced concepts and intricacies of squad and cohesive play. All you have to do now is start up a squad and keep at it. Soon enough you’ll be enjoying the fun and rewarding experience of a squad lead in Planetside!
Posted Jul 22, 15 · OP · Last edited Aug 22, 15 by Infinint
Like
x 8
x 8
List
Undo
Dicerson O>_
Posts:
2,864
tumblr_m6i75j6WXs1qfph1s.gif
What is my life?

I could say alot.

I could write a novel,

or a paragraph.

But instead, I'd much rather write one sentence and leave it at that.


Life is good.
Posted Jul 22, 15
Like
x 5
x 5
List
Undo
cfschris OSupporting!
Posts:
3,349
Stickying this.
"A society grows great when old men plant trees whose shade they know they shall never sit in"

- Greek Proverb
Posted Jul 22, 15
Posts:
2,190
I put a completely new squad leader in charge of Alpha during an alert. Maybe led one casual squad one random morning. Was a low BR and didn't know how to do a lot of VCO-standard things.

But this guy had gusto, man. He just fucking went for it. While I was busy redeploying the other three squads around the map, I left him at a single-point base. His Alpha pub squad of almost no VCO fucking fought off Galaxies and Sunderers left and right for almost an hour. Never had to think about that base once for the rest of the night as PL.

Now maybe his lineup of squad members just so happen to be excellent, and perhaps there was a lot of blueberry help constantly redeploying to assist, but the fact of the matter is this guy held it together despite never leading before. And he was a blueberry, although you bet your ass he left that night VCO!

No one is born a leader. They become leaders because of the circumstances, whether they choose those circumstances or not.

AlphaOutshadow - you have my commendation.
Posted Jul 22, 15 · Last edited Jul 22, 15
Like
x 1
x 1
List
Undo
cfschris OSupporting!
Posts:
3,349
That was AlphaOutshadow ? Hot diggety damn! Very pleased to hear this. I heard of his promotion, but didn't know the circumstances surrounding it.

If Captain approves, I most definitely approve. Looking forward to seeing you at OPs!
"A society grows great when old men plant trees whose shade they know they shall never sit in"

- Greek Proverb
Posted Jul 22, 15
Posts:
503
And later that night AlphaOutshadow joined us in EVE, showing the very same gusto. Turns out he used to play EVE and wanted back in. Within an hour he had joined the corp and was prepping to start helping us out in Faction Warfare.
b_560_95_1.png
"All internet forums exist for the purpose of propositioning people for sex"
-Stormpaw, probrobly
Posted Jul 22, 15
Like
x 1
x 1
List
Undo
Posts:
777
Infinint, I'm glad you decided not to join BAX, as you would have been just another guy, lol. You have talents and passion that are best suited for helping new players. You'll be a great contributer to VCO in their continued rebuilding/re-branding :).
Posted Jul 22, 15
Like
x 3
x 3
List
Undo
Posts:
2,190
VCO <3 Nelly & BAX
Posted Jul 22, 15
Like
x 2
x 2
List
Undo
Posts:
348
Yep BAX at least gave me a place where I have to just worry about myself, as nelly put it I'm content with being "just another guy". No more fears of logging in getting a squad invite then getting tossed lead then expected to find fights. Definitely helped lower the daily stress. =)

@infinint good read. Once you get it there's that moment of clarity then it just all comes together.
VCO SS Team Lead 3:0:0 - Matterson vs. : Miller, Watterson (Mergersmash), Connery. Member: Emerald V. Miller

http://www.twitch.tv/TheAznDoctor
Posted Jul 22, 15
Like
x 3
x 3
List
Undo
Posts:
914
To be honest, being a squad lead is not as hard as most people think. It's mostly about having base knowledge and understanding the flow of the fight. Yesterday I led a single squad of all VCO into placing forward sunderers and safe sunderers. Just by having two sunderers leapfrog, we were able to take bases ranging from NC Arsenal to Raven's landing. It's mostly about having the charisma of not giving up in the face of defeat and just keep slogging forward with basic common sense. Highly recommend everyone should at least TRY to lead squads.
5428168624837765953.png
Posted Jul 23, 15
Like
x 3
x 3
List
Undo
Page
of 2
Latest threads
NoticeNotices